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struct VkPhysicalDeviceFeatures ;
alphaToOne
uint
depthBiasClamp
depthBounds
depthClamp
drawIndirectFirstInstance
dualSrcBlend
fillModeNonSolid
fragmentStoresAndAtomics
fullDrawIndexUint32
geometryShader
imageCubeArray
independentBlend
inheritedQueries
largePoints
logicOp
multiDrawIndirect
multiViewport
occlusionQueryPrecise
pipelineStatisticsQuery
robustBufferAccess
samplerAnisotropy
sampleRateShading
shaderClipDistance
shaderCullDistance
shaderFloat64
shaderImageGatherExtended
shaderInt16
shaderInt64
shaderResourceMinLod
shaderResourceResidency
shaderSampledImageArrayDynamicIndexing
shaderStorageBufferArrayDynamicIndexing
shaderStorageImageArrayDynamicIndexing
shaderStorageImageExtendedFormats
shaderStorageImageMultisample
shaderStorageImageReadWithoutFormat
shaderStorageImageWriteWithoutFormat
shaderTessellationAndGeometryPointSize
shaderUniformBufferArrayDynamicIndexing
sparseBinding
sparseResidency16Samples
sparseResidency2Samples
sparseResidency4Samples
sparseResidency8Samples
sparseResidencyAliased
sparseResidencyBuffer
sparseResidencyImage2D
sparseResidencyImage3D
tessellationShader
textureCompressionASTC_LDR
textureCompressionBC
textureCompressionETC2
variableMultisampleRate
vertexPipelineStoresAndAtomics
wideLines