Interface RenderPass

A render pass is a succession of one or more subpasses, each of which describes what image attachments are used and how they are laid out in memory.

interface RenderPass
  : IAtomicRefCounted ;

Properties

NameTypeDescription
device[get] DeviceGet the device that issued the render pass
refCount[get] ulongAtomically loads the number of active references.
refCountShared[get] ulongAtomically loads the number of active references.

Methods

NameDescription
dispose () Dispose the underlying resource
rcLock () Returns whether the refCount >= 1. This increases the refCount by 1. rcLock should be used to keep weak reference and ensures that the resource is not disposed. The operation is atomic.
rcLockShared () Returns whether the refCount >= 1. This increases the refCount by 1. rcLock should be used to keep weak reference and ensures that the resource is not disposed. The operation is atomic.
release (disposeOnZero) Atomically decrement the reference count. If refCount reaches zero, and disposeOnZero is set, the object is locked with its own mutex, and dispose is called. In most cases, the calling code should set disposeOnZero, unless it is intended to release the object to give it away. (such as at the end of a builder function)
releaseShared (disposeOnZero) Atomically decrement the reference count. If refCount reaches zero, and disposeOnZero is set, the object is locked with its own mutex, and dispose is called. In most cases, the calling code should set disposeOnZero, unless it is intended to release the object to give it away. (such as at the end of a builder function)
retain () Atomically increment the reference count.
retainShared () Atomically increment the reference count.