Function frustum_LH_01
Build a perspective projection matrix with left-hand NDC and [0 .. 1] depth clipping
Parameters
Name | Description |
---|---|
l | X position of the left edge at the near plane |
r | X position of the right edge at the near plane |
b | Y position of the bottom edge at the near plane |
t | Y position of the top edge at the near plane |
n | distance from origin to near plane (in Z-) |
f | distance from origin to far plane (in Z-) |
Returns
a matrix that maps from eye space to clip space. To obtain NDC, the vector must be divided by w.