eulerAngles - multiple declarations

Function eulerAngles

Build a rotation matrix from Euler angles The convention taken is Xa, Zb, Xc

Mat3!T eulerAngles(T) (
  in T a,
  in T b,
  in T c
)
if (isFloatingPoint!T);

Function eulerAngles

auto eulerAngles(V) (
  in V angles
)
if (isVec!(3, V) && isFloatingPoint!(V.Component));