Function XdgPositioner.setGravity

set child surface gravity

void setGravity (
  XdgPositioner.Gravity gravity
);

Defines in what direction a surface should be positioned, relative to the anchor point of the parent surface. If a corner gravity is specified (e.g. 'bottom_right' or 'top_left'), then the child surface will be placed towards the specified gravity; otherwise, the child surface will be centered over the anchor point on any axis that had no gravity specified.